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NetGrav

Date

September 2021 - December 2021

Location

DigiPen Institute of Technology, Redmond WA

Role

Creative Director & Gameplay Programmer

NetGrav is a 3D racing game developed over the course of a few months in Unity. The main draw of NetGrav is the unique antigrav racing vehicles that hover along the track no matter what angle or direction they travel in.

I built the game's core mechanic, the racer, and everything surrounding it. I designed the control scheme, the physics of the vehicle, and gameplay balancing for how they moved.
I took on the role of creative director to fill a missing role in our small team, and ensure the project was successful.

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